2010-07-30
Surprise, surprise, Clash of the Titans is an awful movie-turned-videogame. While some games like this year's surprising Toy Story 3 buck this trend, this generic and uninspired game proves that crappy license titles are, sadly, a fact of life. Apparently this is the will of the gods.
This boss fight looks fun, but trust me it's not.
Clash of the Titans follows the plot of the film...sort of. It still tells the story of Perseus, a demigod, and his quest to take on the gods of Olympus in an effort to save a local kingdom. Familiar scenes and characters from the film appear in the game, but these are intertwined with a series of events that feel laughably shoe-horned into the game. From quests that force Perseus to gather a fish to feed his companion, to levels that consist of killing more enemies than the guards in an effort to "prove" yourself to them (also read: we needed to extend this game so here's a filler level), the game is full with a host of stupid stages that serve no narrative purpose.
The way the quests are given is also perplexing. The game is primarily a third-person hack and slash, but you talk to other characters to get quests from them. However, for some weird reason, it gives you the choice of accepting or rejecting quests. Often, unless you have a choice in the order you do the missions, there's no reason for the game to give you the option to do a quest, as it's the only way you can continue the game. The game's entire quest structure ultimately comes across as a vaguely disguised method the developer used to force you into the same environments over and over again, giving you a host of stupid small jobs in order to add additional game time. Perhaps the fear was that keeping the quests tied to the movie would have made for a short game, but in this case I think it would have been an act of mercy.
This game is founded on its combat, and unfortunately its foundation is completely unstable. Idiotic enemies present little to no challenge, while your characters own arsenal of moves -- again made artificially large thanks to a series of weapons that are mostly reskinned versions of a few basic types -- are hardly needed because mashing your primary attack can dispatch most any foe. Certain enemies require a specific type of weapon to damage them, but these fights end up feeling more like a nuisance than a feature that makes combat more interesting.